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AI Insights · Timothy · October 2025

Top 5 Boxing Games in the Middle East: Q3 2025 Performance

Explore the performance trends of the top boxing games on a unified platform in the Middle East during Q3 2025, based on Sensor Tower data.

Top 5 Boxing Games in the Middle East: Q3 2025 Performance

In the third quarter of 2025, the Middle East saw varied performance trends among the top boxing games on a unified platform, with data sourced from Sensor Tower providing key insights.

WWE Mayhem by Reliance Games experienced fluctuations in revenue, starting at around $895 and peaking at $1.1K in late July. Downloads showed a peak of 4K in mid-August, while active users remained steady, hovering around 28K to 31K.

Boxing Star: Boxing Fight Game from THUMBAGE saw a peak in revenue at $914 in mid-July, with downloads beginning at 882 and gradually decreasing to 559 by September's end. Active users also declined, starting at 2.4K and ending at 1.9K.

Real Boxing 2 by Vivid Games S.A. demonstrated a slight increase in revenue, reaching $672 in early August. Downloads initially peaked at 5K in late June but fell to 1.7K by the end of September. Active users saw a gradual decline from 19.2K to 13.9K.

WWE SLAM by Topps® Card Trader had minimal downloads, never surpassing single digits, while revenue showed a slight peak at $554 at the quarter's start. Active users remained extremely low, with a minor increase to 10 in mid-September.

I, The One - Fighting Games by Azur Interactive Games Limited saw consistent revenue, peaking at $326 in early July. Downloads hit a high of 20K in early August, with active users reaching 39K during the same period before declining towards the quarter's end.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025